The vaal sparks shatter mobs, and because of the unique jewels, you get all of those extra souls, and in the duration that vaal spark goes, you ideally kill enough mobs to refill it again, so you can infinitely string vaal spark casts together. When you start a map, you use regular spark until your vaal spark is full (full souls), then you pop vaal spark, and run. When you crit, you shatter with cold damage. So get Cold Damage to spells, and use Herald of Ice, and Use Call of the Brotherhood (which converts some of lightning damage to cold). The way it works relies on unique jewels called Chill of Corruption (which has a 50% chance to give an additional vaal soul when you shatter an enemy), and Sacrificial Harvest (which has a 20-30% chance to give an additional vaal soul on kill). This makes for insane clearing in open areas, or linear maps like Gorge and Strand. The Vaal Spark skill just sprays sparks all over the place, and does a lot of damage. There are builds that rely on keeping vaal skills active 100% of the time though, the most popular of which is vaal spark. It is there just in case (essentially like a super-flask for ES builds). It isn't something you keep running all the time. You press it in times of danger, to get a big boost to ES, and regen. Vaal Discipline, for example, is a backup plan for ES builds. The Jewels especially are pretty interesting. :)Īdditionally, there's a couple of Jewels and other items that interact with Vaal Gems. Generally not important, but if you have a good 4L for it (Multistrike + Melee Physical + Something), it's at least fun to play with. Vaal Ground Slam is still a decent AoE Attack. I guess Caustic and Explosive Arrow could make the best use out of it, what with them having shitty Bow damage :P It doesn't instantly kill a boss though, so Vaal Burning Arrow is the more popular choice. Melee enemies cannot do anything for the entire duration, and many ranged enemies will not shoot if you're at the edge of the screen. Vaal Rain of Arrows is a fairly long-lasting root. Multistrike + Melee Phys + Culling or something like that. Very spammable, adds a decent chunk of damage output. Vaal Double Strike is a good single-target killer for Melee builds. There's a couple more that are worth mentioning, imo:Įvery Reave build needs to have a Vaal Reave, imo. Not only that, but also causes ES Recharge to occur uninterrupted for the entire duration - unmodified that's 20% of max ES per Second, and Recharge Rate is all over the Passive tree. Vaal Righteous Fire: single target one hit kill button for some builds Vaal Lightning Trap: to apply shock to bosses if you don't run a Vinctar pretty much must have for CI and low life builds Vaal Clarity: no mana use for a while, useful for some builds Vaal Grace: ups dodge for a bit, very niche Vaal Detonate Dead: popular at the moment for breaches Vaal Cyclone: Spin while remaining stationary, only relevant for cyclone builds Vaal Burning Arrow: strong single target for some bow builds Vaal Spark: the only offensive one that's still good enough to focus a build around, I know Ziz has a video. Anyway, here are off the top of my head the ones that are useful: The ones we're left with fill a certain niche and are fairly situational and depend on the build. Others like Vaal Molten Shell got nerfed into the ground. The problem with Vaal skills is that they were developed a couple years back but were never really expanded on, so most of the more active vaal skills kinda fell by the wayside as time went on.
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